When you work as a producer on a project, there are many components for the game that rely on outsourcing. For those, you’ll need to have a carefully...
When I was in Chile, working for Tiburcio de la Carcova, I learned one of the most valuable lessons from him about the art of developing games. By extension,...
I learned this tip from a managerial coach several years ago. It’s only in the recent years that I’ve applied it more systematically and I’ve...
The title may confuse you, but I’m sure most of you know what it is. Odds are, you’ve been on the receiving end of this policy and you may...
For almost as long as I’ve been making games, pre-production keeps coming back as one of the most poorly executed phases of development. I’m...
It’s no secret that the Montreal game development community has been having a hard time. With the closing of THQ and the repeated layoffs in most...