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The Art of Backdating

When you work as a producer on a project, there are many components for the game that rely on outsourcing. For those, you’ll need to have a carefully...

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Sushi-Style Development

Sushi-Style Development

When I was in Chile, working for Tiburcio de la Carcova, I learned one of the most valuable lessons from him about the art of developing games. By extension,...

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Feedback — Why Wait?

Feedback — Why Wait?

I learned this tip from a managerial coach several years ago. It’s only in the recent years that I’ve applied it more systematically and I’ve...

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The Mushroom Policy

The Mushroom Policy

The title may confuse you, but I’m sure most of you know what it is. Odds are, you’ve been on the receiving end of this policy and you may...

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Pre-Production Checklist

Pre-Production Checklist

For almost as long as I’ve been making games, pre-production keeps coming back as one of the most poorly executed phases of development. I’m...

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Layoffs in Video Games

Layoffs in Video Games

It’s no secret that the Montreal game development community has been having a hard time. With the closing of THQ and the repeated layoffs in most...

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